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Fallout 3 ghoul mod
Fallout 3 ghoul mod










fallout 3 ghoul mod

Reason for use is to be sure they survive the endgame. Choice at this time is BOS, Enclave or Garys. My complete Mod list for FO3 as of today:Ĭaravan Guards - BoS Enclave outcast etc - Gives Essential guards to the caravans (and makes the traders and Brahmins essential too). I'm sure that it would be possible to make a plugin to remove Night Ghouls and Super Mutant Gargantuans, but I'm not sure how difficult it would be to do without screwing up the level lists.

  • Zones Respawn (removes the Never Resets flag for most zones, except ones where it shouldn't be applied).
  • No Ghoul Raise (without, feral ghouls with intact heads may rise from the dead).
  • No Skeleton Decay (without, corpses decay to skeletons at cell resets).
  • No Size Scaling (without, mobs dynamically vary in size).
  • Reduced Wasteland Spawns (12% chance for nothing to spawn at Wasteland spawn points).
  • Natural Selection (stronger wasteland critters fight smaller ones).
  • Hunting and Looting (NPCs loot nearby corpses).
  • Feral Ghoul Rampage (5 times as many feral ghouls will spawn).
  • Increased Increased Spawns (2-5 spawns per spawn point).
  • fallout 3 ghoul mod

  • Increased Spawns (1-3 spawns per spawn point).
  • There are a number of optional files included, and if you use the FOMOD version it provides a checklist with descriptions when you activate it in FOMM. Took me forever to figure out that I was meant to shoot their legs.Īnyway, pretty much all of my play-throughs of Fallout on PC have used MMM, and I can inform you that it is tweakable. I'd be on it instantly, as another Wannamingo hater.Damn Wannamingos.












    Fallout 3 ghoul mod